Or you could just delete button 1 or 2 and not assign them to anything. In this case you would click on button 1 on-screen, click "Del" to delete its current mapping, then click "Add" and press the button you want to assign it to. For example, DOSBox might assign button 1 (fire guns) to the triangle button on your controller, but you want button 1 to be the square button instead. You may also want to click on "1" and "2" on the on-screen joystick layout in the upper-right corner and change those emulated buttons to different actual buttons. When you're done, click "Save" to save the mapper file you've just set up, then click "Exit." In this way you can assign the keyboard commands (check the manual or the CIC's controls page) for all the functions to the buttons of your choosing. That button will now trigger your afterburners. Tab is the keyboard command for afterburners in pretty much every Wing Commander game, so click on "Tab" on the on-screen keyboard, click "Add," then press the button on your controller you want to assign it to. Start the game and press CTRL + F1 to bring up the mapper. They're very useful (though not perfect) for Wing Commander games you're not emulating, but for the DOS titles it might be better to use DOSBox's built-in mapper.įirst of all, you need to make sure that buttonwrap is set to "false" in nf (or your frontend, if your using one). Yes, you could use an external program such as Xpadder or Pinnacle Game Profiler.
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